Friday, March 2, 2012

Star Fox 64


“DO A BARREL ROLL!” That’s right gamers it’s Star Fox 64 time! Fox McCloud is back for the next installment in the Star Fox series, this time for the Nintendo 64. The story tells of a mad scientist, Andross,  on the fourth planet of the Lylat system, Corneria. After being exiled to the planet Venom on the far reaches of the galaxy Andross begins to hatch his evil plan. Years after the exile of Andross, General Pepper discovers mysterious activity arising from the planet, Venom. He hires the Star Fox team comprised of James McCloud, Peppy Hare, and Pigma Dengar to investigate. When the team arrived at Venom they were betrayed by Pigma and captured by Andross. James gave his life to save Peppy so Peppy could return to Corneria and warn the General of Andross’ plans, as well as tell James’ son of his father’s fate. Our story begins as General Pepper hires the Star Fox team once again. This time however they are a new squad comprised of Fox McCloud, James’ son, Peppy Hare, Slippy Toad, and Falco Lombardi. They must travel through the Lylat system to defeat Andross and restore order but they have an obstacle in their way in the form of Star Wolf. Star wolf is Andross’ hired mercenaries and they are a thorn in team Star Fox’s side throughout the whole game.

Story Line (out of 15):
Typically I make the story line out of 20 points, but truthfully how much storyline can we expect from a  Star Fox game, no matter how long it is a Star Fox game is always the right size. This flight-simulator-esque ‘Corridor’ shooter stole the hearts of many Nintendo gamers when it was released for the N64. It offered many of the same principles and a very similar storyline to the first Star Fox game. Despite this, every time I restart I still feel drawn in like I have never played the game before. The storyline in itself is dynamic; you have a choice of paths you can take that all eventually lead to toppling Andross. For this and the general uniqueness of the Star Fox story lines I give Star Fox 64 a 12 out of 15.

Handling(out of 15):
The reason Handling is worth so many points is because this is a corridor shooter game. How well you do in it depends on how well you can use the joysticks. While playing Star Fox 64 I found myself often times over shooting my target by a slight margin because of the sensitivity of the joysticks. This also made it difficult to control the Arwing and Landmaster (Plane and Tank) in general. I do tip my hat to the game designers for their inclusion of the abilities to to a somersault, a U-turn, and a Barrel Roll in Star Fox for advanced aerial combat sequences. Despite the button combinations for these commands being somewhat tedious they were ingenious ideas and create a better gaming environment. For all of these factors I give Star Fox 64 a decent 10 out of 15 for handling.

Graphics for the time (out of 10):
When compared to the graphics styles of other Nintendo 64 games of the time such as Banjo-Kazooie, or Donkey Kong 64, Star Fox 64 barely keeps up with the curve. This game offer many aesthetically pleasing traits, like the destructible environments,  and unique level creations., but the graphics themselves leave much to be desired. This game was designed and created using block-polygon graphics meaning instead of smoother images the team opted for the use of multiple polygons for the creation of their characters and environments. Some people may not mind this, and others may find that very appealing in a game, but for the time these graphics were below par and for that Star Fox 64 gets a 6 out of 10 for Graphics.

Game difficulty (out of 5):
Star Fox’s game design is special. If you run out of lives you do not just start that level over again. You have to start the game from the beginning, this can make the game very difficult for any player. Along with this, The boss battles in the beginning are not very hard but they get progressively harder throughout the game. Some bosses I found left me with no lives left and going back to square one wishing I had not chosen that path. For these two reasons I give Star Fox 64 a 5 out of 5 for game difficulty.

The Nostalgia Factor(out of 10):
This game reminds me of the lost times I had as a kid and of the many frustrations I had with this game in particular as a child. I give Star Fox 64 a 7 out of 10 for Nostalgia.

The WOW Factor:
Star Fox’s WOW factor has to be the inclusion of the All-Range-Mode. This mode allows you to control your Arwing in a predefined battlefield, which allows for some free roaming and allows you to take the game out of its corridor perspective.

The Score
12                           15
10                           15
6                              10
5                              5
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33 out of 45
Star Fox 64 received a respectable 33 out of 45 on the Retrometer scale, this is a game worth buying, but be warned, you can be prone to frustration with this game.

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