Friday, March 23, 2012

Super Smash Brothers 64


                                               

            Recently one of my classmates and I competed in a Super Smash Brothers 64 tournament. Needless to say we both had our butts handed to us by the likes of Jigglypuff and Pikachu. Despite our downfall at the hands of the poke-pals, my friend and I enjoyed watching the final matches of this tournament and we realized just how many people enjoy old video games like that. It is people like this who made me want to do this blog. For those people out there who relinquish Halo and Call of Duty for Super Mario 64 and Star Fox 64, you know the classics. It is for this reason this blog is so important to me.

Battle Dynamics(out of 10):
The nature of this game does not allow me to use my typical categories for my review. Super Smash Brothers 64 is a multiplayer side scrolling simultaneous battle game. Pretty much everybody for themselves fighting on strange levels. The Dynamics of the battles represents the move pool for the characters, the depth of the moves themselves, and the possibility for large amazing combos. This game gets a 8 out of 10 for Battle Dynamics.

Multiplayer custom possibilities(out of 10):
This represents how much slack you are given when trying to customize your multiplayer gameplay. This game allows you to choose which items appear during the match, the type of game style, and even allows you to add handicaps onto your players. You can also change your characters uniform color before the beginning of the match. This game gets a 10 out of 10 for Multiplayer Custom Possibilities.

Unlockables (out of 10):
This is how many Unlockables are in the game to be unlocked. This game does not have that many Unlockables but the interesting way they introduce them into the game are unique. Instead of just unlocking a new character, you first have to beat them in a multiplayer match, if you do then you can use them, if you do not then you have to wait until you play another multiplayer match to fight them again. This game only has 5 Unlockables however. 4 characters, Captain Falcon, Ness, Luigi, and Jigglypuff, add these to the original characters, Link, Donkey Kong, Mario, Kirby, Samus, Yoshi, and Fox, and you get a grand total of 12 characters. The last unlock is a secret level which added to the previous 8 makes 9. Despite the scarcity of the Unlockables I find them very difficult to unlock and for that I give this game an 8 out of 10 for Unlockables.

Design uniqueness and uniqueness of game concept ( out of 20):
This represents the creativeness and uniqueness of this game’s concepts. The premise behind this game itself is an amazing idea that we have all thought about before. All of our favorite video game characters pitted against each other to find out who is the best. The creativeness of the levels and the characters along with their attacks creates a stunningly addictive game that you cannot get enough of. For all of this I give Super Smash Brothers 64 an 18 out of 20 for Design Uniqueness and uniqueness of game concepts.

Storyline battles (out of 5):
Games like this do not usually have extensive storylines. Maybe a few hours of gameplay but all in all not a lot. Their main wow factor is their multiplayer aspect so their designers do not focus on the main storyline. This game’s story line focuses on your character fighting through a fight against every character in the game and the final boss battle is against a giant floating glove that has some decent attacks. This game does now have a lot of depth to the storyline but it is interesting nonetheless. I give this game a 3 out of 5 for story line battles.

The Breakdown:
8                      10
10                    10
8                      10
18                    20
3                      5
47                    55
This game gets an amazing 47 out of 55!! This is a must get game for the Nintendo 64, if you do not have this game I feel sorry for you.

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