Well here we are again. Princess Peach has been
kidnapped by Bowser, again. This time however, Bowser is trying something new.
Instead of taking the fair princess to his rundown castle, he just takes
control of hers and the 120 Power Stars protecting it. Your job, as the suave Italian
plumber Mario is to rescue the Power Stars, defeat Bowser, and save Princess
Peach just like the good ‘ol days. This Adventure/RPG takes you through all the
many rooms of Princess Peach’s castle and through their various paintings to
rescue the Power Stars from Bowser’s minions.
The Breakdown:
Storyline (out of 20):
The time it will take you to play through this game
and actually save Peach is shorter than completing the game as a whole. The
play time you get from just saving Princess Peach is around 35+ hours. To
complete the game fully is closer to 60+ hours. The game takes you through the
various stories and paintings of Princess Peach’s castle. Bowser has animated
the pictures and hidden Power Stars in each one and guarded them by his weak
but faithful minions. Your job is to beat the minions, if necessary, and return
the Power Stars to the castle. After obtaining specific amounts of Power Stars
you unlock new levels to the castle and when you have enough Stars you can
access special levels where you have to fight Bowser himself. The levels take
you through many creative environments. From the intense heat of Lethal Lava
Land, the underwater expanse of Jolly roger Bay, all the way to the freezing
peaks of Cool, Cool Mountain. These levels will always have you interested in
this game. After defeating Bowser for the third time you rescue the Princess
and win the game. For this extensive and unique storyline I give Super Mario 64
an amazing 18 out of 20.
Character Evolution (out of 5):
Throughout Super Mario 64 Mario does not change
whatsoever in his appearance, but he does acquire a few new skills throughout
the games. Hidden in each of the painting worlds there are several distinct
color blocks in shades of Red, Green, and Blue. The Red block, after being
unlocked fairly early in the game will allow Mario to take flight after being
shot from a cannon, or doing a simple triple jump. The Green block allows Mario
to turn metal and practically invincible, along with giving him the ability to
survive underwater, and breathe in noxious gases. The Blue block allows Mario to
become transparent and travel through grates and makes him invincible. Besides
the blocks Mario does have the ability to lose his hat at points during the
game but he can always find it with a helpful Toad still waiting in the halls
of the castle. Due to its lack of decent Character Evolution I give Super Mario
64 a 2 out of 5 for Character Development.
Game Difficulty (out of 10):
Note, I combined the Boss Battles and Game
Difficulty categories for the prevention of duplicity in my review. Due to the pure
length of the full game Super Mario 64 is fairly difficult. Also some of the
puzzles required to save the Power Stars are very hard to figure out. The boss
battles unfortunately are nothing to worry about. I didn’t find the need to try
more than once to complete any boss battle, which disappointed me. Due to the
lack of difficulty in the boss battles I give Super Mario 64 a 6 out of 10 for
game difficulty.
Graphics (out of 5):
During the time this game was made, one other very
well remembered game was. Everyone remember Legend of Zelda Ocarina of Time? Probably
not, it wasn’t that great of a game ;), just kidding of course. Regardless they
both used the same type of graphics and game design. They were the first games
for the Nintendo 64 to integrate 3D graphics. They were colossi of their time
for Graphics. They used Polygon Graphics to create free roaming and expansive
environments. They both also used advanced dynamic camera angle software so
allow for a smoother transition between camera angles without you having to
constantly mash one of the buttons on the controller. Due to the advanced
graphics system on this game, it receives a perfect 5 out of 5 for Graphics.
Nostalgia Factor (out of 20):
Simply put I give Super Mario 64 a 16 out of 20,
enough said.
The Score:
18 20
2 5
6 10
5 5
31 out of 40
Super Mario 64 gets a great 31 out of 40 on the Retrometer
scale. This is by far one of the first games you have to play when you get a
N64 or if you have a N64 already.
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